
The Plaza is a unique space that is responsive to the local area and equivalent to best practice internationally at the time, a facility that provides excellent challenges to skaters and BMX riders at all levels, and an integrated youth space which has been designed, managed and activated in conjunction with young people and the local community.
A widespread and collaborative community engagement process was facilitated by Plan C to gain the community's ideas, visions and requirements for the Redland Youth Plaza. Within this engagement process was an embedded Enquiry by Design process to enable young people to be 'hands on' in the concept development process.
The consultation process included identification of young people, user groups and stakeholders. Telephone surveys, personal consultations and workshops were conducted with a wide range of people. Specific consultation tools such as digital storytelling, short film and sketch interviews were used to engage with large numbers of stakeholders and communicate ideas across a range of media to inform conceptual development. The needs of young women and non-active users were specifically sought to ensure the design development strove to conceptualise an inclusive space for young people. Consultation was also undertaken with surrounding businesses and clubs to mitigate any perceived impacts and seek buy in and support.
A core group of local young people were involved in each step of the project consultation process and contributed valuable time to ensuring that their voices were heard and their ideas transferred to the final concept design.
By working collaboratively, Plan C, CONVIC and Redland Council helped draw the ideas and needs of key stakeholders directly into the design process. The engagement process used a variety of tools, events and multi-stakeholder and technical workshops at critical stages to ensure that community visions were carried forward. The progression of concept and design development by CONVIC Design adhered to the brief set down by stakeholders, who provided input to concepts as the design progressed.